Magicians

Necromancer Druidess Technomage






This section discusses the specific systems and rules for creating a magician character in Arcanada. Because Arcanada deviates from the standard Mage mythology, the removal of Atlantis from the canon cosmology and cross-pollination of ideas and genres (particularly in Ministry games) changes definitions in a very meaningful way. For instance, Path no longer refers to an ancient connection to a long-lost Watchtower away in some supernal otherworld, but to a magician’s journey through the mysteries, wonders, and horrors of the world. Likewise, while Order is functionally similar in_ Arcanada, _ details on the Orders themselves are vastly different.


Magicians

Arcanada Chronicles Runewise Runewise